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Call Of Duty - Roads To Victory ROM download is available to play for Playstation Portable. This game is the US English version at EmulatorGames.net exclusively. Download Call Of Duty - Roads To Victory ROM and use it with an emulator. Play online PSP game on desktop PC, mobile, and tablets in maximum quality. If you enjoy this free ROM on Emulator Games then you will also like similar titles Call Of Duty - Black Ops and Call Of Duty - Modern Warfare 3.
The press release said players would engage enemies in a less linear battlefield, tackle the major battles chronologically, and use squad tactics not available in previous Call of Duty games. Infinity Ward also confirmed making a "Battle Chatter System", similar to Medal of Honor: Pacific Assault, where squad members converse to create situational awareness.
The game was known to "let players experience four individual soldier stories as they overcome insurmountable odds in multiple campaigns. Players have the freedom to follow each of the four storylines through for the ultimate character-driven experience, or they can engage in the historic battles chronologically for quick hitting action. Squads now have the freedom to take on a variety of mission objectives, on expansive battlefields that allow for multiple paths and the ability to utilize actual combat tactics like outflanking and fire and maneuver capabilities".
One of the details the team added are post-war effects that continue on the battlefield throughout the game, where dust and smoke continue to roll through the streets, clouding up vision, and junk and debris scattered everywhere. The game has sound attenuation, with a 5.1 surround sound system, and context sensitive dialog, with a total of twenty-thousand lines of dialog. Each of the soldiers fighting alongside the player will call out the position of enemy soldiers, warn of flank attacks, and help out in ways that were not possible in the first game of the series. Zampella said, "We really wanted realistic battle chatter going that's not only entertaining, but actually adds to the gaming experience. So now you'll hear your guys telling you that there's [sic] two guys hiding behind that rusty car in the street or that there are people on the second floor of a building".
For the Xbox 360 version, IGN's Douglass C. Perry described the presentation as "classy and well-produced", and said the graphics were some of the best on the Xbox 360 at its launch. He called the sound effects "unbelievable", whilst the gameplay was described as containing an "enormous amount of action". GameSpot reviewer Bob Colayco summarized his review by stating that Call of Duty 2 has "smooth, detailed graphics and great sound", as well as praising the artificial intelligence, realism, and variety in the campaign. GamePro called the game "breathtaking", and commended the game for its "strikingly realistic detail on weapons and walls, emphasized by normal mapping, exceptional shading and lighting, specular highlights, and some absolutely phenomenal particle effects". GameSpy editor Will Tuttle called it "One of the finest FPSs ever created. Thanks to a combination of sharp visuals, teeth-rattling sound effects, and tricky enemy AI, you'll be on the edge of your seat from the moment you're dropped into combat until your dying breath".
For the PC version, IGN editor Tom McNamara was impressed with the presentation and graphics, describing them as "Excellent" and "smooth" respectively. He also said the graphics did not suffer "from also being developed for the 360". McNamara also praised the sound, describing it as "sad music, encompassing battle noise, and excellent voice work". Bob Colayco of GameSpot also reviewed the PC version of the game, as he did its Xbox 360 counterpart. Colayco again commended the sound, calling the presentation of the game "excellent", as well as praising the aggression of the artificial intelligence. Unlike in his review of the Xbox 360 version, Colayco felt the multiplayer aspect was "fun". His main critique was for performance, stating "performance can chug at times". GameSpy's Sal Accardo noted "Instead of feeling like a stale retread [of the original Call of Duty] or losing steam halfway through, it manages to be a blast from start to finish". GamesRadar Joshua Latendresse called the single-player campaign "stunning" and cited that the multiplayer was even better.
A collector's edition of the game was released for Windows on October 25, 2005 and for the Xbox 360 labeled as the "Special Edition". It features the game and a bonus disc, which includes interviews, a making of the movie and two mission walkthroughs. On May 17, 2006, Activision announced a Game of the Year Edition for the Xbox 360, which includes material from the Special Edition, plus a token to download the Skirmish Map Pack. In January 2006, MFORMA (now Hands-On Mobile) released Call of Duty 2 for mobile phones. The mobile version is a 2D top-down shooter. It received a favorable review from IGN, praising its length and storytelling.
The Call of Duty 2 1.3 patch is an all-inclusive installation, containing all of the previous updates from the 1.2 patch and the 1.01 patch. Information about updates included from the earlier 1.2 and 1.01 patch can be found further down this document. IMPORTANT NOTE: Use of the in-game console is not supported by Activision(r). Please do not contact Activision Customer Support with issues that arise from using console commands in-game. NOTES FOR MOD USERS: - It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included. - Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work. MULTIPLAYER FIXES -Raised the gamestate from 16k to 128k -Added loading bars to maps mp_harbor and mp_rhine -Addressed the PB GUID issue where players were not being assigned PB GUID's of exactly 32 characters. mp_rhine map changes: -Fixed player getting on top of broken wall and seeing through second story of bombed out building. mp_harbor map changes: -Reduced overall fog density -Fixed missing water texture -Fixed player not being able to shoot through lower portion of the first gap in a railing found on east side of map. -Fixed player not being able to shoot through lower portion of railing found on east edge of map. -Fixed a partially floating crate and a couple holes in sandbags. NOTE - When benchmarking Call of Duty 2 using "timedemo ", the first few frames are artificially slow. You will get more accurate results by using a spreadsheet program to process the values in "main/demos/timedemo__mode_.csv". The first column is the frame number, and the second column is the number of milliseconds spent in that frame. Just ignore the first ten or so rows. The average framerate is 1000 divided by the average of the remaining rows. NOTES FROM 1.2 PATCH This document details numerous additions, fixes, and changes to Call of Duty 2 in the 1.2 patch. The Call of Duty 2 1.2 patch is an all-inclusive installation, containing all of the previous updates from the 1.01 patch. Information about updates included from the earlier 1.01 patch can be found further down this document. IMPORTANT NOTE: Use of the in-game console is not supported by Activision(r). Please do not contact Activision Customer Support with issues that arise from using console commands in-game. NOTES FOR MOD USERS: - It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included. - Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work. PUNKBUSTER(tm) Call of Duty 2 now includes PunkBuster Anti-Cheat software technology. PunkBuster Anti-Cheat software technology and services combat online cheating in Call of Duty 2 Internet play. The use of PunkBuster Anti-Cheat software is optional and is provided without direct cost to our users. For more information about PunkBuster or for PunkBuster support, please visit Evenbalance.com. Note for server administrators, please note the following ways you can launch PunkBuster: 1. Launch COD2 MP executable, enable PunkBuster in the Settings. a. Click Start New Server b. Click Punkbuster to Yes (default is No) c. Click Start d. Once the server has started, to execute a config file from the console type "exec [name].cfg" 2. Launch through the command line: a. In Windows, Start > Run > b. Type "C:\Program Files\Activision\Call of Duty 2\CoD2MP.exe +set sv_punkbuster 1 c. Once Call of Duty 2 has started, to execute a config file from the console type "exec [name].cfg"v 3. Add "set sv_punkbuster 1" to the "config_mp.cfg" file to initialize PunkBuster. This file can be found by going to the "Call of Duty 2\main\players" folder and looking inside the folder named after your profile. If the "sv_punkbuster" command already exists in your config file, you can simply change the value to "1". NEW FEATURES: - New PunkBuster functionality included (as described above). - Added a "PunkBuster" filter under the "Filters" section of the "Join Server" screen. - Added a "PunkBuster" display column on the "Join Server" screen. - Added HTTP redirection for Servers running Mods or custom maps. To enable redirection on the server, set sv_wwwDownload to 1. Set sv_wwwBaseURL to the base directory where the files are stored. For example, if the server had a file named 'myfile' meant to be stored locally at \Call of Duty\Main, sv_wwwBaseURL should be set to " ". The file should be stored at Samplewebpage1.com. To prevent clients from taking up a slot on the server while downloading, set sv_wwwDlDisconnected to 1. This will free up a slot for the duration of the download and the client will attempt to autoconnect when the download is complete. Set cl_wwwDownload to 1 to enable redirection downloading on the client. - Added a new Multiplayer welcome screen when joining a server that details the Map objectives and victory conditions. - Added a "Message of the Day" for Multiplayer servers that will appear on the player's welcome screen upon joining. Server admins can control this text by setting the "\scr_motd" dvar to whatever text is desired. - Added Multiplayer spawning logic that will reduce instances of players spawning in front of enemy players. GENERAL FIXES - Corrected an issue that occurred on certain systems using AMD(R) Dual-Core processors where player health would not replenish at the intended speed. MULTIPLAYER FIXES - Fixed a potential exploit where players could get outside the map boundaries. - Corrected an exploit that caused some servers to shut down unexpectedly. - Please note that all "Message of the Day" text needs to be less than 1000 characters total. - Hovering over an enemy player no longer causes the crosshairs to highlight in red. This change does not affect teammates and crosshairs pointed at a friendly player will still highlight green. Headquarters Changes - Adjusted the objective timers to ensure that the objective respawns more quickly once destroyed. - Removed compass icons for potential objective locations before the objective has spawned. Capture the Flag Changes - Added HUD icons to show the flag post location when the flag is missing.- Players in possession of the flag are now identified as flag carriers on the scoreboard. - When an Allied player picks up the flag, fellow teammates will now see the flag carrier's position displayed on the compass. NEW CONTENT (Maps) - Added two new multiplayer maps. These maps support all current game types: mp_harbor (Rostov, Russia) An important shipping port in southern Russia, Rostov fell to the Germans in November 1941. The Soviet 37th army quickly counterattacked and punched through the overextended and winter-weary German lines to the north, forcing the 1st Panzer Army out. The Battle of Rostov resulted in the first major German withdrawal of the war. Call of Duty veterans will recognize this location as an updated version of the original Harbor map. In addition to the graphical and performance updates, several new structures and flanking paths have also been added.mp_rhine (Wallendar, Germany) The 2nd Rangers crossed the Rhine on March 24, 1945 at Wallendar, Germany in pursuit of retreating German forces. German forces harassed the advancing Allied units while withdrawing. Decimated by 5 years of war, the streets of Wallendar are covered with rubble and impact craters creating intense battle over difficult terrain with blown-out buildings providing cover. The Americans are attempting to take the German city on this map of urban combat. NOTES FROM 1.01 PATCH Call of Duty(R) 2 Intel(R) Dual-Core Optimization Update README This update for Call of Duty 2 adds optimization, specifically to take advantage of Hyper-Threading technology in Intel processors. These optimizations will increase performance in both Single and Multiplayer modes. While significant performance gains will be seen on Single-Core processors which support Hyper-Threading, the greatest increase will be realized on Dual-Core processors. HOW TO TELL IF YOU HAVE A SUPPORTED PROCESSOR: 1. Hit Ctrl + Alt + Delete. 2. Select 'Task Manager'. 3. Select the 'Performance' tab. 4. Select View CPU History One Graph Per CPU 5. More than one graph side by side below the 'CPU Usage History' label indicates you have a Dual Core processor or a processor with Hyper-Threading technology. AUTODETECT: Call of Duty 2 yeahwill automatically enable these optimizations if it detects that you have a supported processor. 2b1af7f3a8
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